Prepare your listen to ‘blown’ mode in preparation for watching a new clip aired on YouTube, which shows a railroad train station platform that you’d assume was some banal footage filmed on a smartphone – until you realize that it is, in fact, computer generated using Unreal Engine 5 (UE5).
This rendered scene of someone wondering nigh a platform and nearby stairs, by mean solar day, and then dark, looks and then realistic in terms of the rendering and lighting that it’s scary – it’southward not and then much jaw-dropping as jaw-dislocating (and then some).
The creator notes that the environment, which is based on a existent-globe train station (as per the video title, the Etchū-Daimon station in Toyama, Japan), is running in Unreal Engine 5 and lit using Lumen, which is the game engine’s global illumination and reflections organization (information technology boasts software ray tracing which doesn’t need a graphics bill of fare with hardware acceleration, though there is a hardware implementation too for Nvidia RTX and AMD RX 6000 GPUs).
As y’all might imagine, there are some serious ‘oohs’ and ‘ahhs’ in the comment section, complete with plenty of praise for UE5.
Assay: A truly stunning glimpse of the power of UE5
Non to go on nigh it too much, this really is breath-taking stuff – nosotros had to watch the video several times to really take it in, the clip just feels so real, especially the daylight parts (the realism is doubtless helped by the effect of the photographic camera motion, which totally feels like someone waving a phone around). As the maker clarifies in the comments, it’s a rendering of a scene, rather than it running in existent-time of grade (as it would exist if you were moving around an surround in-game).
However, it does run in real-time reasonably well – on a
modest PC, a rig which is built around a Ryzen vii 3700X and Nvidia RTX 2080 – hitting thirty frames per second (fps) to 50 fps at 1440p resolution with the daytime scene, but the image is less sharp and the overall quality not as good. That said, the creator also observes that the “scene isn’t optimized at all and I’one thousand sure y’all could become much better, I just didn’t care much nearly performance.”
After watching this, patently enough it’s easy to get excited most what kind of games nosotros’re going to exist experiencing in the not-too-distant future, when a full evolution team and all its resources leverage this kind of graphical power.
Equally to what the time to come holds in that regard, in that location are plenty of incoming UE5-based games, and some high-profile offerings too. STALKER 2 is an Unreal Engine 5 endeavour, and the next Witcher release will be built using UE5, plus in that location’southward a Tomb Raider outing in the pipeline for the engine, likewise, too as Redfall (from Arkane). Oh, and every bit nosotros reported recently, maybe Gears 6 on top of that lot…
- Want to know why The Witcher iv developers chose Unreal Engine 5?