I’m enjoying my time with the newly-launched Apex Legends Mobile, a fact that’s partly thanks to my appreciation for big online mobile games like this, and partly because I spent a good year obsessed with the console version.
But I peculiarly like it because it’south learned one primal thing from mobile gaming juggernaut Call of Duty Mobile, which has a characteristic that’s so useful that it’s now the basis I use to judge other like mobile games.
I’m talking about 1 pocket-sized attribute of the control scheme – and while Apex Legends Mobile doesn’t have the most intuitive controls of any of its rivals, there’s one small affair it does really well.
The single-button arroyo
Mobile phones are a little fiddlier to use to control games than a typical console controller, equally the buttons are all on the screen, so you basically accept to rely on your thumbs to do most of the action (unless you’ve got very nimble fingers).
Since shooter games like Apex and CoD have the same key functions, all mobile shooters concluded up having a virtually-identical control scheme. You could swipe around on the right half of the screen to await around and on the left half to movement around; tap on a button on the left side to aim your gun, tap on the right to shoot.
This scheme worked, with PUBG Mobile existence a key example of it in activeness, but information technology makes the myriad other functions a niggling more than fiddly. If you wanted to duck or stand upwardly, lay downward, utilise a healing item, change weapons, equip a grenade or annihilation else, you had to move your hands – this meant you couldn’t do them while aiming and firing. Plus, if you wanted to move or expect effectually while aiming, y’all had a tough time ahead of you.
Call of Duty simplified this in a small merely key way – when you press the shoot push button, you automatically aim too. This cuts out the slight amount of time that it took to press the ii separate buttons, which in a frantic shooter game tin mean the difference between winning and losing.
With this small feature, CoD became my go-to mobile game when I wanted this kind of gameplay – the entire gameplay felt just that little bit smoother and more intuitive, and it was hard to play PUBG after that.
Thankfully, Noon Legends Mobile copies this feature, and information technology makes the gameplay feel just as frantic and fast-paced as for the non-mobile version.
Just while Apex is super fun, partly because of this characteristic, information technology does stumble at another affair that’s afflicted mobile shooters, that Call of Duty was much better at – and that’s the residuum of the controls.
Too many buttons
While Telephone call of Duty Mobile was inspired by the main-line Call of Duty games, Apex Legends Mobile is a direct port of the console and PC game, meaning it needs to be more faithful to the existing controls and features. The base game has loads of nuanced tricks, including for things like sliding and using Ultimate abilities, that don’t fit well on a small mobile screen.
The touch controls section of the screen is cluttered, with loads of different icons for different things, and it makes information technology harder to recall what does what. Which push do I press to slide down a hill? Can I remember to press the ‘duck’ button instead of the ‘reload’ one? Lots of the time I cease upwardly mashing the wrong icon, or having to call back which did what.
The Ping organisation is a key example. On panel and PC, this is a groovy way to easily point out features to a team-mate – y’all tin ping distant enemies, useful loot items in boxes, areas to assail or defend. However with fiddly touch controls on mobile, I always struggle to know what the ping button will do – and sometimes things are pinged when I don’t even hateful them to be.
The same can exist said about picking up objects – sometimes you’ll pick them upwardly automatically, sometimes you won’t, sometimes you tin’t option upward items at all even if you demand them and have storage space, and I can’t work out a rhyme or reason why.
A great example is for the boxes that driblet when players get killed – these let you pick upwardly whatsoever gear they were carrying, which is often the best way to upgrade your own weapons and restock on ammo. In Noon Mobile, sometimes you automatically collect everything in the box that’s applicative to you but past moving near, but sometimes you demand to printing a tiny button on the brandish to get-go the procedure – and sometimes you demand to individually pick out which items you lot desire, and this latter option is really time-consuming.
Bear in mind, I’m non some newbie playing their get-go mobile game – I’ve played loads, as it’s literally office of my task. Apex Mobile can exist a little convoluted, then.
Noon Legends is far from the kickoff mobile game to face the ‘too-many-controls’ trouble, and I faced it recently with PUBG: New Country, which put me off playing the thing. Thankfully the like shooting fish in a barrel shooting controls make upward for the confusion, but I feel some really easy tweaks would make the game much more fun to play.
That’s not to say this is a bad game – in fact, I’m having a lot of fun, and it’s one of the better mobile shooters I’ve played (and I’ve played many). Just since I know I’yard going to be spending hours playing the game, I’d love for information technology to brand a little more sense.
- This new phone is more than powerful than my gaming PC and I don’t know why